Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:vandykeb_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144ROM
0x80000-0x800012Read PortIN0
0x80002-0x800032Read PortIN1
0x80008-0x800092Read PortDSW1
0x8000A-0x8000B2Read PortDSW2
0x80010-0x8001D14Writevandykeb_scroll_w (/* 10, 12, 1a, 1c */)
0x80016-0x800172Write NOP(/* IRQ enable? */)
0x80018-0x800192Writenmk_tilebank_w
0x88000-0x887FF2048RAM Device Write, Sharedpalette, palette_device, write, palette
0x8C000-0x8C0078Write NOP(/* just in case... */)
0x90000-0x93FFF16384RAM Write, Sharednmk_bgvideoram0_w, nmk_bgvideoram0
0x94000-0x97FFF16384RAM(/* what is this? */)
0x9D000-0x9D7FF2048RAM Write, Sharednmk_txvideoram_w, nmk_txvideoram
0xF0000-0xFFFFF65536RAM, Sharedmainram
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:bgtile
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF2621444.binCRC(4ba4138d),16x16 tiles (Fluke: 438C)
0x40000-0x7FFFF2621445.binCRC(9a1ac697),16x16 tiles (Fluke: 4BF9)
Memory Area:fgtile
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF655363.binCRC(5a547c1b),8x8 tiles (Fluke: BCBD)
Memory Area:mcu
Address RangeLengthLabel/LocationDescription
0x0000-0x2D4B11596pic16c57BAD_DUMP CRC(bdb3920d) (Fluke: 55B5)
Memory Area:oki1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF1310726.binCRC(a7fcf709) (Fluke: 3FD7)
0x0000-0x1FFFF1310727.binCRC(d7bf0f6a) (Fluke: D2C1)
0x0000-0x1FFFF1310729.binCRC(56bf774f) (Fluke: 2D52)
0x0000-0x1FFFF1310728.binCRC(89851fcf) (Fluke: 640C)
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