Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hd647180_mem_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM(/* Internal 16k byte ROM */)
0xFE00-0xFFFF512RAM(/* Internal 512 byte RAM */)
Memory Area:vimana_main_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144ROM
0x80000-0x800034Writetoaplan1_tile_offsets_w
0x80006-0x800072Writetoaplan1_fcu_flipscreen_w
0xC0000-0xC00012Readtoaplan1_frame_done_r
0xC0002-0xC00032Read/Writetoaplan1_spriteram_offs_r, toaplan1_spriteram_offs_w
0xC0004-0xC00052Read/Writetoaplan1_spriteram16_r, toaplan1_spriteram16_w
0xC0006-0xC00072Read/Writetoaplan1_spritesizeram16_r, toaplan1_spritesizeram16_w
0x400000-0x4000012Read PortVBLANK
0x400002-0x4000032Writetoaplan1_intenable_w
0x400008-0x40000F8Writetoaplan1_bcu_control_w
0x404000-0x4047FF2048RAM Write, Sharedtoaplan1_bgpalette_w, bgpalette
0x406000-0x4067FF2048RAM Write, Sharedtoaplan1_fgpalette_w, fgpalette
0x440000-0x4400056Read/Writevimana_mcu_r, vimana_mcu_w (/* shared memory from 0x440000 to 0x44ffff ? */)
0x440006-0x4400072Read PortDSWA
0x440008-0x4400092Readvimana_system_port_r (/* "SYSTEM" + coinage simulation */)
0x44000A-0x44000B2Read PortP1
0x44000C-0x44000D2Read PortP2
0x44000E-0x44000F2Read PortDSWB
0x000070k 270k 200k+Active High
0x0004100k 350k 250k+Active High
0x0008100k OnlyActive High
0x000c200k OnlyActive High
0x00302Active High
0x00003Active High
0x00204Active High
0x00105Active High
0x0000OffActive High
0x0040OnActive High
0x0080NoActive High
0x0000YesActive High
0x440010-0x4400112Read PortTJUMP
0x0002EuropeActive High
0x0001USAActive High
0x0007USA (Romstar license)Active High
0x0000Japan (distributed by Tecmo)Active High
0x000fJapan (distributed by Tecmo)Active High
0x0004KoreaActive High
0x0003Hong_KongActive High
0x0008Hong Kong (Honest Trading license)Active High
0x0005TaiwanActive High
0x0006Taiwan (Spacy license)Active High
0x0009???Active High
0x000a???Active High
0x000b???Active High
0x000c???Active High
0x000d???Active High
0x000e???Active High
0x00f0UnknownActive High
0x0040Fast ScrollingActive High
0x480000-0x487FFF32768RAM
0x4C0000-0x4C00012Writetoaplan1_bcu_flipscreen_w
0x4C0002-0x4C00032Read/Writetoaplan1_tileram_offs_r, toaplan1_tileram_offs_w
0x4C0004-0x4C00074Read/Writetoaplan1_tileram16_r, toaplan1_tileram16_w
0x4C0010-0x4C001F16Read/Writetoaplan1_scroll_regs_r, toaplan1_scroll_regs_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768hd647180.019
0x0000-0x7FFF32768hd647180.019
0x0000-0x7FFF32768hd647180.019
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32tp019-09.bprCRC(bc88cced),sprite attribute (flip/position) ?? (Fluke: 6597)
0x0000-0x001F32tp019-09.bprCRC(bc88cced),sprite attribute (flip/position) ?? (Fluke: 6597)
0x0000-0x001F32tp019-09.bprCRC(bc88cced),sprite attribute (flip/position) ?? (Fluke: 6597)
0x0020-0x003F32tp019-10.bprCRC(a1e17492),??? (Fluke: A37B)
0x0020-0x003F32tp019-10.bprCRC(a1e17492),??? (Fluke: A37B)
0x0020-0x003F32tp019-10.bprCRC(a1e17492),??? (Fluke: A37B)
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