Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:vortex_io_map
Address RangeLengthFunctionDescription
0x00001Mirror, Read Port0x04, IN2
0x00001Device Writemb14241, mb14241_device, shift_count_w
0x00011Mirror, Device Read0x04, mb14241, mb14241_device, shift_result_r
0x00011Writeinvaders_audio_1_w
0x00021Mirror, Read Port0x04, IN0
0x00031Mirror, Read Port0x04, IN1
0x00041Device Writewatchdog, watchdog_timer_device, reset_w
0x00061Device Writemb14241, mb14241_device, shift_data_w
0x00071Writeinvaders_audio_2_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF20481.t36CRC(577417a6)
0x0800-0x0FFF20482.t35CRC(126d0049)
0x1000-0x17FF20483.t34CRC(4a2510b3)
0x1800-0x1FFF20484.t33CRC(da0274fe)
0x4000-0x47FF20485.t32CRC(a3de49d6)
0x4800-0x4FFF20486.t31CRC(271085d0)
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