Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:winner82_cpu_io_map
Address RangeLengthFunctionDescription
0x00F01Writeblitter_x_w
0x00F11Writeblitter_y_w
0x00F21Writeblitter_trig_wdht_w
0x00F31Writeblitter_aux_w
0x00F41Writeblitter_unk_w
0x00F51Readblitter_status_r
0x00F81Read PortDSW1 (/* coinage DIP SW */)
0x0000x10Active High
0x0001x5Active High
0x0002x2Active High
0x0003x1Active High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0000OffActive High
0x0080OnActive High
0x00F91Read PortIN0 (/* controls for players A & B */)
0x0001Player A - Bet/TripleActive Low
0x0002Player A - Credits OutActive Low
0x0004Player A - Cursor LeftActive Low
0x0008Player A - Cursor RightActive Low
0x0010Player B - Bet/TripleActive Low
0x0020Player B - Credits OutActive Low
0x0040Player B - Cursor LeftActive Low
0x0080Player B - Cursor RightActive Low
0x00FA1Read PortIN1 (/* credits for players A, B, C, D */)
0x0001Player B - Coin 2Active Low
0x0002Player A - Coin 2Active Low
0x0004Player D - Coin 2Active Low
0x0008Player C - Coin 2Active Low
0x0010Player B - Coin 1Active Low
0x0020Player A - Coin 1Active Low
0x0040Player D - Coin 1Active Low
0x0080Player C - Coin 1Active Low
0x00FB1Read PortIN3 (/* single credits for players A, B, C, D, + fix bits 3, 4, 5, 6 in meters */)
0x0001Player B - Coin 3Active Low
0x0002Player A - Coin 3Active Low
0x0004Player D - Coin 3Active Low
0x0008Player C - Coin 3Active Low
0x0010IN3-5Active Low
0x0020IN3-6Active Low
0x0040IN3-7Active Low
0x0080IN3-8Active Low
0x00FC1Writewc_meters_w
0x00FD1Read PortIN2 (/* controls for players C & D */)
0x0001Player C - Bet/TripleActive Low
0x0002Player C - Credits OutActive Low
0x0004Player C - Cursor RightActive Low
0x0008Player C - Cursor LeftActive Low
0x0010Player D - Bet/TripleActive Low
0x0020Player D - Credits OutActive Low
0x0040Player D - Cursor RightActive Low
0x0080Player D - Cursor LeftActive Low
0x00FE1Writesound_latch_w
0x00FF1Read PortDSW2 (/* no idea */)
0x0001OffActive High
0x0000OnActive High
0x0002OffActive High
0x0000OnActive High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
Memory Area:winner82_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM
0x4000-0x4FFF4096RAM, Sharednvram
0x8000-0x80FF256RAM
Memory Area:winner82_sound_cpu_io_map
Address RangeLengthFunctionDescription
0x00001Readsound_latch_r
0x0000-0x00012Device Writeaysnd, ay8910_device, address_data_w
0x0002-0x00032Write NOP(/* socket for another ay, inited but never played */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096p1.32.binCRC(5eb58841)
0x1000-0x1FFF4096p2.32.binCRC(52567aeb)
0x2000-0x2FFF4096p3.32.binCRC(1ae24244)
0x3000-0x3FFF4096p4.32.binCRC(15631824)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32corona_82s123.binCRC(051e5edc)
Memory Area:soundcpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096son_2732_8ccc.binCRC(c944a4ae)
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