Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:jack_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM
0x4000-0x5FFF8192RAM
0xB000-0xB07F128RAM, Sharedspriteram
0xB4001Writejack_sh_command_w
0xB5001Read PortDSW1
0x0003CoinageActive High
0x00012C_1CActive High
0x00034C_3CActive High
0x00001C_1CActive High
0x00021C_3CActive High
0x0004LivesActive High
0x00042Active High
0x00003Active High
0x0000OffActive High
0x0008OnActive High
0x0010Demo_SoundsActive High
0x0010OffActive High
0x0000OnActive High
0x0020CabinetActive High
0x0020UprightActive High
0x0000CocktailActive High
0x0080Free_PlayActive High
0x0000OffActive High
0x0080OnActive High
0xB5011Read PortDSW2
0x0003Bonus_LifeActive High
0x0002NoneActive High
0x000010000 50000Active High
0x000125000 100000Active High
0x0003100000 300000Active High
0x0000NoActive High
0x0004YesActive High
0x00002Active High
0x00083Active High
0x0000EasyActive High
0x0010HardActive High
0x0000NoActive High
0x0020YesActive High
0x00003 under 4000 ptsActive High
0x00805 under 4000 ptsActive High
0x0040NoneActive High
0x00c0NoneActive High
0xB5021Read PortIN0
0x0001Start 1Active High
0x0002Start 2Active High
0x001cUnusedActive High
0x0020Coin 1Active High
0x00c0UnusedActive High
0xB5031Read PortIN1
0x0001Joystick UpActive High
0x0002Joystick DownActive High
0x000cUnusedActive High
0x0010Joystick UpActive High
0x0020Joystick DownActive High
0x00c0UnusedActive High
0xB5041Read PortIN2
0x0001Button 1Active High
0x00feUnusedActive High
0xB5051Read PortIN3
0x0001Button 1Active High
0x00feUnusedActive High
0xB506-0xB5072Read/Writejack_flipscreen_r, jack_flipscreen_w
0xB600-0xB61F32Device Write, Sharedpalette, palette_device, write, palette
0xB800-0xBBFF1024RAM Write, Sharedjack_videoram_w, videoram
0xBC00-0xBFFF1024RAM Write, Sharedjack_colorram_w, colorram
0xC000-0xFFFF16384ROM
Memory Area:sound_io_map
Address RangeLengthFunctionDescription
0x00401Device Read/Writeaysnd, ay8910_device, data_r, data_w
0x00801Device Writeaysnd, ay8910_device, address_w
Memory Area:sound_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192ROM
0x4000-0x43FF1024RAM
0x6000-0x6FFF4096Write NOP(/* R/C filter ??? */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096i.5aCRC(c7742460) (Fluke: F84C)
0x0000-0x0FFF4096i.5aCRC(c7742460) (Fluke: F84C)
0x1000-0x1FFF4096j.6aCRC(72166ccd) (Fluke: 9F90)
0x1000-0x1FFF4096j.6aCRC(72166ccd) (Fluke: 9F90)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096n.1cCRC(4f64538d) (Fluke: F254)
0x0000-0x0FFF4096n.1cCRC(4f64538d) (Fluke: F254)
0x1000-0x1FFF4096m.1dCRC(217b1402) (Fluke: B8C6)
0x1000-0x1FFF4096m.1dCRC(217b1402) (Fluke: B8C6)
0x2000-0x2FFF4096k.1bCRC(b8b2b8cc) (Fluke: 5780)
0x2000-0x2FFF4096k.1bCRC(b8b2b8cc) (Fluke: 5780)
0x3000-0x3FFF4096l.1aCRC(ab421a83) (Fluke: 0B82)
0x3000-0x3FFF4096l.1aCRC(ab421a83) (Fluke: 0B82)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096a.2fCRC(a9102e34) (Fluke: 3332)
0x0000-0x0FFF4096a.2fCRC(a9102e34) (Fluke: 3332)
0x1000-0x1FFF4096zzyzzyxx.bCRC(efa9d4c6) (Fluke: B798)
0x2000-0x2FFF4096zzyzzyxx.cCRC(b0a365b1) (Fluke: 6C9C)
0x3000-0x3FFF4096zzyzzyxx.dCRC(5ed6dd9a) (Fluke: 6BAE)
0xC000-0xCFFF4096zzyzzyxx.eCRC(5966fdbf) (Fluke: 7FD8)
0xD000-0xDFFF4096f.7eCRC(12f24c68) (Fluke: F404)
0xD000-0xDFFF4096f.7eCRC(12f24c68) (Fluke: F404)
0xE000-0xEFFF4096g.6eCRC(408f2326) (Fluke: 621C)
0xE000-0xEFFF4096g.6eCRC(408f2326) (Fluke: 621C)
0xF000-0xFFFF4096h.4eCRC(f8bbabe0) (Fluke: DD7E)
0xF000-0xFFFF4096h.4eCRC(f8bbabe0) (Fluke: DD7E)
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