Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:chkun_main_map
Address RangeLengthFunctionDescription
0x6000-0x67FF2048RAM
Memory Area:common_main_map
Address RangeLengthFunctionDescription
0x0000-0x5FFF24576ROM
0xA000-0xA3FF1024RAM Write, Sharedcolorram_w, colorram
0xA400-0xA7FF1024RAM Write, Sharedvideoram_w, videoram
0xA800-0xAFFF2048RAM
0xB000-0xB0FF256Mirror, RAM, Shared0x0b00, , spriteram
0xB400-0xB4FF256Mirror, RAM, Shared0x0b00, , spriteram2
0xC0001Mirror, Read, Device Write0x0cff, scanline_r, soundlatch, generic_latch_8_device, write
0xC2001Mirror, Read Port, Device Write0x0cff, DSW1, watchdog, watchdog_timer_device, reset_w
0x0001Coin_AActive High
0x00012C_1CActive High
0x00001C_1CActive High
0xC3001Mirror, Read Port0x0c9f, IN0
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Gamble KeyoutActive Low
0x0008UnknownActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xC3021Mirror, Write0x0cf1, flipscreen_w
0xC3041Mirror, Device Write0x0cf1, timeplt_audio, timeplt_audio_device, sh_irqtrigger_w
0xC30A-0xC30D4Mirror, Write0x0cf0, coincounter_w (// handler ignores low bit of offset)
0xC3201Mirror, Read Port0x0c9f, IN1
0x0001Joystick LeftActive Low
0x0002SpecialActive Low
0x0004Joystick UpActive Low
0x0008Joystick DownActive Low
0x0010Button 1Active Low
0x0020Joystick RightActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xC3401Mirror, Read Port0x0c9f, IN2
0x00ffUnusedActive Low
0xC3601Mirror, Read Port0x0c9f, DSW0
Memory Area:timeplt_main_map
Address RangeLengthFunctionDescription
0xC3001Mirror, Write0x0cf1, nmi_enable_w
0xC3081Mirror, Write0x0cf1, video_enable_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x001F323.2jBAD_DUMP CRC(34c91839),palette (Fluke: BC52)
0x0000-0x1FFF81924.h8CRC(d303942d)
0x0020-0x003F322.1hBAD_DUMP CRC(463b2b07),palette (Fluke: 9C15)
0x0040-0x013F2564.10hBAD_DUMP CRC(4bbb2150),sprite lookup table (Fluke: 5D1B)
0x0140-0x023F2561.2bBAD_DUMP CRC(f7b7663e),char lookup table (Fluke: B0D4)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF163841.a16CRC(e8d595ab)
0x4000-0x5FFF81922.a14CRC(63fd7d53)
Memory Area:pld
Address RangeLengthLabel/LocationDescription
0x0000-0x00EA235a.16c
0x0100-0x01EA235b.9f
Memory Area:tpsound
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF81925.l3CRC(bc438531)
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