Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:burglarx_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM(// ROM)
0x800000-0x8000012Read PortINPUTS
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Button 3Active Low
0x0080UnknownActive Low
0x0100Joystick RightActive Low
0x0200Joystick LeftActive Low
0x0400Joystick DownActive Low
0x0800Joystick UpActive Low
0x1000Button 1Active Low
0x2000Button 2Active Low
0x4000Button 3Active Low
0x8000UnknownActive Low
0x800018-0x8000192Read PortSYSTEM
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008Service 2Active Low
0x0010Start 1Active Low
0x0020Start 2Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xff00UnknownActive Low
0x80001A-0x80001B2Read PortDSW1
0x00ffUnknownActive Low
0x0200OffActive High
0x0000OnActive High
0x0400OffActive High
0x0000OnActive High
0x0800OffActive High
0x0000OnActive High
0x1000OffActive High
0x0000OnActive High
0x00005C_1CActive High
0x20004C_1CActive High
0x40003C_1CActive High
0x60002C_1CActive High
0xe0001C_1CActive High
0xc0001C_2CActive High
0xa0001C_3CActive High
0x80001C_4CActive High
0x80001C-0x80001D2Read PortDSW2
0x00ffUnknownActive Low
0x0200NoneActive High
0x0300AActive High
0x0100BActive High
0x0000CActive High
0x0400OffActive High
0x0000OnActive High
0x00002Active High
0x08003Active High
0x2000EasyActive High
0x3000NormalActive High
0x1000HardActive High
0x0000HardestActive High
0x80002Active High
0xc0003Active High
0x40004Active High
0x00005Active High
0x800030-0x8000312Write NOP(// ? 0)
0x80010C-0x80012122Read/Writeunico_scroll_r, unico_scroll_w (// Scroll)
0x800188-0x8001892Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff (// Sound)
0x80018A-0x80018B2Device Write 8-bitymsnd, ym3812_device, write_port_w, 0xff00
0x80018C-0x80018D2Device Read/Write 8-bitymsnd, ym3812_device, status_port_r, control_port_w, 0xff00
0x80018E-0x80018F2Writeburglarx_sound_bank_w (//)
0x8001E0-0x8001E12Write NOP(// IRQ Ack)
0x904000-0x90FFFF49152Read/Writeunico_vram_r, unico_vram_w (// Layers 1, 2, 0)
0x920000-0x923FFF16384RAM(// ? 0)
0x930000-0x9307FF2048Read/Writeunico_spriteram_r, unico_spriteram_w (// Sprites)
0x940000-0x947FFF32768RAM Write, Sharedunico_palette_w, paletteram (// Palette)
0xFF0000-0xFFFFFF65536RAM(// RAM)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288bx-rom1.sndCRC(8ae67138) (Fluke: 617E)
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