Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:winner82_cpu_io_map
Address RangeLengthFunctionDescription
0x00F01Writeblitter_x_w
0x00F11Writeblitter_y_w
0x00F21Writeblitter_trig_wdht_w
0x00F31Writeblitter_aux_w
0x00F41Writeblitter_unk_w
0x00F51Readblitter_status_r
0x00F81Read PortDSW1 (/* coinage DIP SW */)
0x00F91Read PortIN0 (/* controls for players A & B */)
0x00FA1Read PortIN1 (/* credits for players A, B, C, D */)
0x00FB1Read PortIN3 (/* single credits for players A, B, C, D, + fix bits 3, 4, 5, 6 in meters */)
0x00FC1Writewc_meters_w
0x00FD1Read PortIN2 (/* controls for players C & D */)
0x00FE1Writesound_latch_w
0x00FF1Read PortDSW2 (/* no idea */)
Memory Area:winner82_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM
0x4000-0x4FFF4096RAM, Sharednvram
0x8000-0x80FF256RAM
Memory Area:winner82_sound_cpu_io_map
Address RangeLengthFunctionDescription
0x00001Readsound_latch_r
0x0000-0x00012Device Writeaysnd, ay8910_device, address_data_w
0x0002-0x00032Write NOP(/* socket for another ay, inited but never played */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048t10.binCRC(3b8f9293)
0x0800-0x0FFF2048t1.binCRC(99a8876b)
0x1000-0x17FF2048t2.binCRC(a4658a30)
0x1800-0x1FFF2048t3.binCRC(8ca8c20e)
0x2000-0x27FF2048t4.binCRC(8a558bef)
0x2800-0x2FFF2048t5.binCRC(8172f711)
Memory Area:soundcpu
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048t7.binCRC(aaaaa37a)
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