Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x00FF256Mirror, RAM0x100,
0x0400-0x04012Writecanyon_motor_w
0x05001Writecanyon_explode_w
0x05011Device Writewatchdog, watchdog_timer_device, reset_w (/* watchdog, disabled in service mode */)
0x0600-0x06034Writecanyon_whistle_w
0x0680-0x06834Writecanyon_led_w
0x0700-0x07034Writecanyon_attract_w
0x0800-0x0BFF1024RAM Write, Sharedcanyon_videoram_w, videoram
0x1000-0x17FF2048Read, Write NOPcanyon_switches_r, (/* sloppy code writes here */)
0x1800-0x1FFF2048Readcanyon_options_r
0x2000-0x3FFF8192ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x03FF10249492-01.n8CRC(7449f754) (Fluke: 584C)
0x0000-0x03FF10249492-01.n8CRC(7449f754) (Fluke: 584C)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF2569491-01.j6CRC(b8094b4c),sync (not used) (Fluke: 695B)
0x0000-0x00FF2569491-01.j6CRC(b8094b4c),sync (not used) (Fluke: 695B)
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