Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:nzerotea_map
Address RangeLengthFunctionDescription
0x0740-0x07412Read PortDSW
0x0744-0x07452Read PortINPUT
0x074C-0x074D2Read PortSYSTEM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768soundCRC(7ec1fbc3),Same as some of other Zero Team sets (Fluke: F235)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576back-1CRC(8b7f9219),Same as "MUSHA BACK-1" of other Zero Team sets (Fluke: 813B)
0x100000-0x17FFFF524288back-2CRC(ce61c952),Same as "MUSHA BACK-2" of other Zero Team sets (Fluke: 7E79)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF2621446.pcmCRC(48be32b1),Same as other Zero Team sets (Fluke: AB4F)
Memory Area:pld
Address RangeLengthLabel/LocationDescription
0x0000-0x0116279SYSV33B-2.U0227.binCRC(d9f4612f)
0x0000-0x0116279SYSV33B-1.U0222.binCRC(f514a11f)
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