Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x01FF512RAM
0x0200-0x07FF1536RAM Write, Sharedvideo_ram_w, video_ram
0x08001Read, Writemisc_r, note_dvsr_w
0x08011Writeled_w
0x08021Device Writewatchdog, watchdog_timer_device, reset_w
0x08041Writeball_w
0x08051Writeout1_w
0x08061Writeout2_w
0x10001Read PortIN0
0x18001Read PortDSW
0x2000-0x3FFF8192ROM
0xE000-0xFFFF8192ROM(/* mirror for 6502 vectors */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x001F3234257-01.m1CRC(50245866) (Fluke: 8C55)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF2569402-01.h4CRC(b8094b4c),sync (Fluke: 695B)
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