Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:spyhuntertec_map
Address RangeLengthFunctionDescription
0x0000-0xDFFF57344ROM
0xA800-0xA8FF256RAM(// the ROM is a solid fill in these areas, and they get tested as RAM, I think they moved the 'real' scroll regs here)
0xA900-0xA9FF256RAM
0xE000-0xE7FF2048RAM Write, Sharedspyhunt_videoram_w, videoram
0xE800-0xEBFF1024Mirror, RAM Write, Shared0x0400, spyhunt_alpharam_w, spyhunt_alpha
0xF000-0xF7FF2048RAM(//AM_SHARE("nvram"))
0xF800-0xF9FF512RAM, Sharedspriteram (// origional spriteram)
0xFA00-0xFA7F128Mirror, RAM Write, Shared0x0180, spyhuntertec_paletteram_w, paletteram
0xFC001Read PortDSW0
0xFC011Read PortDSW1
0xFC021Readspyhuntertec_in2_r
0xFC031Readspyhuntertec_in3_r
0xFD001Writespyhuntertec_fd00_w
0xFE00-0xFFFF512RAM, Sharedspriteram2 (// actual spriteram for this hw??)
Memory Area:spyhuntertec_portmap
Address RangeLengthFunctionDescription
0x00041Writespyhuntertec_port04_w
0x0084-0x00863Writespyhunt_scroll_value_w
0x00E01Write NOP(// was watchdog)
0x00F01Writespyhuntertec_portf0_w
Memory Area:spyhuntertec_sound_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192ROM
0x8000-0x83FF1024RAM
0xC0001Device Readsoundlatch, generic_latch_8_device, read
Memory Area:spyhuntertec_sound_portmap
Address RangeLengthFunctionDescription
0x00001Writesound_irq_ack
0x0012-0x00132Device Writeay3, ay8910_device, address_data_w
0x00121Device Readay3, ay8910_device, data_r
0x00141Device Readay1, ay8910_device, data_r
0x0014-0x00152Device Writeay1, ay8910_device, address_data_w
0x0018-0x00192Device Writeay2, ay8910_device, address_data_w (// data written to port a)
0x00181Device Readay2, ay8910_device, data_r (// actually read)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF81925.binCRC(33fe2829)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF1638410.binCRC(6f9fd416)
0x4000-0x7FFF1638411.binCRC(75526ffe)
0x8000-0xBFFF1638412.binCRC(82ee7a4d)
0xC000-0xFFFF1638413.binCRC(0cc592a3)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF409614.binCRC(87a4c130)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF163841.binCRC(2a2f77cb)
0x4000-0x7FFF163842.binCRC(00778aff)
0x8000-0xBFFF163843.binCRC(2183b4af)
0xC000-0xDFFF81924.binCRC(3ea6a65c)
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