Memory Area:oki

Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:ttchamp_io
Address RangeLengthFunctionDescription
0x0000-0x00012Write NOP(// startup only, nmi enable?)
0x0002-0x00032Read PortSYSTEM
0x0004-0x00052Read PortP1_P2
0x0006-0x00072Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff
0x0008-0x00092Writepaldat_w
0x000A-0x000B2Writepaloff_w (// bit 0x8000 sometimes gets set, why?)
0x0010-0x00112Writeport10_w
0x0018-0x00192Readblit_start_r (// read before using bus write offset as blit parameters)
0x001E-0x001F2Readport1e_r (// read before some blit operations (but not all))
0x0020-0x00212Writeport20_w
0x0034-0x00352Read/Writepic_r, pic_w
0x0062-0x00632Writeport62_w
Memory Area:ttchamp_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576Read/Writemem_r, mem_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
0x0000-0x427F17024pic16c84.romBAD_DUMP CRC(900f2ef8) (Fluke: F83B)
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF26214427c020.1CRC(e2c4fe95) (Fluke: 89BF)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3