Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:cpu_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFFF8388608RAM
0x40000000-0x4003FFFF262144Read/Writevram_r, vram_w
0xE0000000-0xE1FFFFFF33554432Read/Writeflash_r, flash_w
0xE2000000-0xE3FFFFFF33554432Read/Writeflash_r, flash_w
0xFFC00000-0xFFFFFFFF4194304ROM, Region, Sharedflash, 0x1c00000, nvram
Memory Area:io_map
Address RangeLengthFunctionDescription
0x0200-0x02034Read NOP(// used to sync with the protecion PIC? tested bits 0 and 1)
0x0200-0x02034Writecoin_w
0x0400-0x04034Read/Writevblank_r, vbuffer_w
0x0A10-0x0A134Read PortINPUTS
0x0C00-0x0C034Write NOP(// writes only: 1, 0, 1 at startup)
0x0C80-0x0C834Read NOP(//read at startup -> cmp 0xFE)
0x0C80-0x0C834Write NOP(// sound commands / latches)
0x0C84-0x0C874Read NOP(// sound status, checks bit 0x40 and 0x80)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:cpu2
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096xfiles_pic
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