Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:master_map
Address RangeLengthFunctionDescription
0x0000-0x00023RAM
0x00031RAM Writecharbank_w
0x00041RAM, Sharedint_enable
0x0005-0x001F27RAM
0x0020-0x003F32RAM, Sharedscroll
0x0040-0x005F32RAM
0x0060-0x00DF128RAM
0x08001Device Writesoundlatch, generic_latch_8_device, write
0x09001Read Port, WriteDSW3, sh_irqtrigger_w
0x0001Flip_ScreenActive High
0x0000OffActive High
0x0001OnActive High
0x0002SingleActive High
0x0000DualActive High
0x0004Power Attack SquatActive High
0x0000Squat Attack PowerActive High
0x00f8UnusedActive Low
0x0A001Read Port, WriteDSW2, palettebank_w
0x0003LivesActive High
0x00032Active High
0x00023Active High
0x00015Active High
0x00007Active High
0x0004CabinetActive High
0x0000UprightActive High
0x0004CocktailActive High
0x0018Bonus_LifeActive High
0x001830K 70K+Active High
0x001040K 80K+Active High
0x000840KActive High
0x000050KActive High
0x0060DifficultyActive High
0x0060EasyActive High
0x0040NormalActive High
0x0020HardActive High
0x0000Very_HardActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0x0B001Read Port, WriteDSW1, flipscreen_w
0x0B011Read PortP2
0x0B021Read PortP1
0x0B031Read PortSYSTEM
0x18001Write NOP(// ???)
0x1A00-0x1A012Write NOP(// ???)
0x1C00-0x1DFF512Write NOP(// ???)
0x2000-0x23FF1024RAM Write, Sharedcolorram_w, colorram
0x2400-0x27FF1024RAM Write, Sharedvideoram_w, videoram
0x2800-0x2FFF2048RAM
0x3000-0x30FF256RAM, Sharedspriteram2
0x3100-0x37FF1792RAM
0x3800-0x38FF256RAM, Sharedspriteram
0x3900-0x3FFF1792RAM
0x4000-0xFFFF49152ROM
Memory Area:slave_io_map
Address RangeLengthFunctionDescription
0x0000-0x00012Device Read/Writeym2203, ym2203_device, read, write
Memory Area:slave_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM
0x4000-0x43FF1024RAM
0x80001Device Readsoundlatch, generic_latch_8_device, read
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x4000-0xBFFF32768560-k03.13cCRC(2ac6103b) (Fluke: C2C0)
0xC000-0xFFFF16384560-k02.12cCRC(07bc13a9) (Fluke: 01C2)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF25603f_h08.binCRC(9f6ddf83),palette red (Fluke: 3016)
0x0100-0x01FF25604f_h09.binCRC(e6773825),palette green (Fluke: 69D5)
0x0200-0x02FF25605f_h10.binCRC(30a57860),palette blue (Fluke: 9385)
0x0300-0x03FF25610f_h12.binCRC(5eb33e73),character lookup table (Fluke: E791)
0x0400-0x04FF25610f_h11.binCRC(a63e37d8),sprite lookup table (Fluke: 0FBF)
Memory Area:soundcpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384560-j01.10cCRC(a203b223) (Fluke: D28E)
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