Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:kdeadeye_map
Address RangeLengthFunctionDescription
0x1F380000-0x1F3FFFFF524288Device Read/Write 16-bitflash, intelfsh16_device, read, write, 0xffffffff
0x1F680080-0x1F6800834Read PortGUNX1
0xffffLightgun XActive High
0x1F680090-0x1F6800934Read PortGUNY1
0xffffLightgun YActive High
0x1F6800A0-0x1F6800A34Read PortGUNX2
0xffffLightgun XActive High
0x1F6800B0-0x1F6800B34Read PortGUNY2
0xffffLightgun YActive High
0x1F6800C0-0x1F6800C34Read PortBUTTONS
0x0001Button 1Active Low
0x0002Button 1Active Low
0x0004UnknownActive Low
0x0008UnknownActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x0100UnknownActive Low
0x0200UnknownActive Low
0x0400UnknownActive Low
0x0800UnknownActive Low
0x1000UnknownActive Low
0x2000UnknownActive Low
0x4000UnknownActive Low
0x8000UnknownActive Low
0x1F6800E0-0x1F6800E34Write NOP
Memory Area:konamigv_map
Address RangeLengthFunctionDescription
0x1F000000-0x1F00001F32Device Read/Write 8-bitam53cf96, am53cf96_device, read, write, 0x00ff00ff
0x1F100000-0x1F1000034Read PortP1
0x1F100004-0x1F1000074Read PortP2
0x1F100008-0x1F10000B4Read PortP3_P4
0x1F180000-0x1F1800034Write PortEEPROMOUT
0x1F680000-0x1F68001F32Device Read/Write 8-bitmb89371, mb89371_device, read, write, 0x00ff00ff
0x1F780000-0x1F7800034Write NOP(/* watchdog? */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
0x0000-0x007F128kdeadeye.25cCRC(3935d2df) (Fluke: B912)
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