Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:ddenlovr_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM(// ROM)
0x300000-0x3000012Writeddenlovr_oki_bank_w
0xD00000-0xD003FF1024Writeddenlovr_palette_w (// Palette)
0xE00040-0xE000478Writeddenlovr16_palette_base_w
0xE00048-0xE0004F8Writeddenlovr16_palette_mask_w
0xE00050-0xE000578Writeddenlovr16_transparency_pen_w
0xE00058-0xE0005F8Writeddenlovr16_transparency_mask_w
0xE00068-0xE000692Writeddenlovr16_bgcolor_w
0xE0006A-0xE0006B2Writeddenlovr16_priority_w
0xE0006C-0xE0006D2Writeddenlovr16_layer_enable_w
0xE00070-0xE000712Readunk16_r (// ? must be 78 on startup (not necessary in ddlover))
0xE00080-0xE000834Writeddenlovr_blitter_w
0xE00086-0xE000872Readddenlovr_gfxrom_r (// Video Chip)
0xE00100-0xE001012Read PortP1
0xE00102-0xE001032Read PortP2
0xE00104-0xE001052Read PortSYSTEM
0xE00200-0xE002012Read PortDSW
0xE00302-0xE003032Writeddenlovr_blitter_irq_ack_w (// Blitter irq acknowledge)
0xE00308-0xE003092Writeddenlovr_coincounter_0_w (// Coin Counters)
0xE0030C-0xE0030D2Writeddenlovr_coincounter_1_w (//)
0xE00400-0xE004034Device Write 8-bitym2413, ym2413_device, write, 0x00ff
0xE00500-0xE0051F32Device Read/Write 8-bitrtc, msm6242_device, read, write,0x00ff
0xE00600-0xE006034Device Write 8-bitaysnd, ay8910_device, address_data_w, 0x00ff
0xE00604-0xE006052Device Read 8-bitaysnd, ay8910_device, data_r, 0x00ff
0xE00700-0xE007012Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff (// Sound)
0xFF0000-0xFFFFFF65536RAM(// RAM)
Memory Area:ddenlovrk_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM(// ROM)
0x100000-0x1000012RAM Read, Sharedddenlovrk_protection1_r, protection1
0x200000-0x2000012Read/Write, Sharedddenlovrk_protection2_r, ddenlovrk_protection2_w, protection2
0xD00000-0xD003FF1024Writeddenlovr_palette_w (// Palette)
0xE00040-0xE000478Writeddenlovr16_palette_base_w
0xE00048-0xE0004F8Writeddenlovr16_palette_mask_w
0xE00050-0xE000578Writeddenlovr16_transparency_pen_w
0xE00058-0xE0005F8Writeddenlovr16_transparency_mask_w
0xE00068-0xE000692Writeddenlovr16_bgcolor_w
0xE0006A-0xE0006B2Writeddenlovr16_priority_w
0xE0006C-0xE0006D2Writeddenlovr16_layer_enable_w
0xE00070-0xE000712Read NOP
0xE00080-0xE000834Writeddenlovr_blitter_w
0xE00086-0xE000872Readddenlovr_gfxrom_r (// Video Chip)
0xE00100-0xE001012Read PortP1
0xE00102-0xE001032Read PortP2
0xE00104-0xE001052Read PortSYSTEM
0xE00200-0xE002012Read PortDSW
0xE00302-0xE003032Writeddenlovr_blitter_irq_ack_w (// Blitter irq acknowledge)
0xE00308-0xE003092Writeddenlovr_coincounter_0_w (// Coin Counters)
0xE0030C-0xE0030D2Writeddenlovr_coincounter_1_w (//)
0xE00400-0xE004034Device Write 8-bitym2413, ym2413_device, write, 0x00ff
0xE00500-0xE0051F32Device Read/Write 8-bitrtc, msm6242_device, read, write,0x00ff
0xE00600-0xE006034Device Write 8-bitaysnd, ay8910_device, address_data_w, 0x00ff
0xE00604-0xE006052Device Read 8-bitaysnd, ay8910_device, data_r, 0x00ff
0xE00700-0xE007012Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff (// Sound)
0xFF0000-0xFFFFFF65536RAM(// RAM)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:blitter
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288rom.2aCRC(ee143d8e) (Fluke: 779A)
0x80000-0xFFFFF524288rom.2bCRC(58a662be) (Fluke: 1D15)
0x100000-0x17FFFF524288rom.2cCRC(f96e0708) (Fluke: 1E03)
0x180000-0x1FFFFF524288rom.2dCRC(b47e27ec) (Fluke: 708A)
0x200000-0x27FFFF524288rom.2eCRC(7c7beef6) (Fluke: A919)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x40000-0x7FFFF262144rom.1fCRC(9df4f029) (Fluke: 4925)
0x80000-0xBFFFF262144rom.1eCRC(a49318df) (Fluke: 6984)
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