Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:flagrall_map
Address RangeLengthFunctionDescription
0x3C0000-0x3C00012Writeflagrall_soundbanks_w
0x4C0000-0x4C00012Device Read/Write 8-bitoki1, okim6295_device, read, write, 0x00ff
Memory Area:k3_map
Address RangeLengthFunctionDescription
0x3C0000-0x3C00012Writek3_soundbanks_w
0x4C0000-0x4C00012Device Read/Write 8-bitoki1, okim6295_device, read, write, 0xff00
0x500000-0x5000012Device Read/Write 8-bitoki2, okim6295_device, read, write, 0xff00
0x8C0000-0x8CFFFF65536RAM(// not used? (bug in code?))
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF2097152m16m-3.u61CRC(32fc80dd) (Fluke: 43DE)
Memory Area:oki1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288snd-1.su7CRC(bbb7f0ff) (Fluke: B0FD)
Memory Area:oki2
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288snd-2.su4CRC(47e3952e) (Fluke: 0438)
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