Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:feversoc_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144ROM
0x2000000-0x202FFFF196608RAM, Sharedworkram1 (//work ram)
0x2030000-0x203FFFF65536RAM, Sharednvram
0x2034000-0x203DFFF40960RAM, Sharedworkram2 (//work ram)
0x203E000-0x203FFFF8192RAM, Sharedspriteram
0x6000000-0x60000034Writeoutput_w
0x6000004-0x60000074Write NOP(//???)
0x6000008-0x600000B4Readin0_r
0x600000C-0x600000F4Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff0000
0x6010060-0x60100634Write NOP(// sprite buffering)
0x6018000-0x6019FFF8192RAM Device Write, Sharedpalette, palette_device, write, palette
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF2097152obj1.u011CRC(d8c8dde7) (Fluke: FDD7)
0x200000-0x3FFFFF2097152obj2.u012CRC(8e93bfda) (Fluke: 5A3D)
0x400000-0x5FFFFF2097152obj3.u013CRC(8c8c6e8b) (Fluke: 7D7C)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288pcm.u0743CRC(20b0c0e3) (Fluke: AEBB)
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