Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:subsino_iomap
Address RangeLengthFunctionDescription
0x0000-0x003F64RAM(// internal regs)
Memory Area:victor21_map
Address RangeLengthFunctionDescription
0x0000-0x8FFF36864ROM(//overlap unmapped regions)
0x7800-0x7FFF2048RAM
0x8000-0x87FF2048RAM Write, Sharedsubsino_videoram_w, videoram
0x8800-0x8FFF2048RAM Write, Sharedsubsino_colorram_w, colorram
0x90001Writesubsino_out_a_w
0x90011Writesubsino_out_b_w
0x90021Read PortINC
0x90041Read PortINA
0x90051Read PortINB
0x90061Read PortSW1
0x90071Read PortSW2
0x90081Read PortSW3
0x900B1RAM(//protection)
0x900D1Writesubsino_tiles_offset_w
0x900E-0x900F2Device Writeymsnd, ym2413_device, write
0x9800-0x9FFF2048RAM
0x10000-0x13FFF16384ROM
Memory Area:victor5_map
Address RangeLengthFunctionDescription
0x900A1Read/Writeflash_r, flash_w
0x900B1Read NOP(//"flash" status, bit 0)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x10000-0x13FFF163841.u1CRC(e3ada2fc) (Fluke: C8C9)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF25674s287.u35BAD_DUMP CRC(40094bed) (Fluke: F4F5)
0x0100-0x01FF25674s287.u36BAD_DUMP CRC(9ca021c5) (Fluke: AE71)
Memory Area:tilemap
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF327684.u22CRC(ecf840a1) (Fluke: 1F31)
0x8000-0xFFFF327683.u23CRC(2d89bbf1) (Fluke: 3DB8)
0x10000-0x17FFF327682.u24CRC(1229e951) (Fluke: 472F)
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