Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:snesb_map
Address RangeLengthFunctionDescription
0x0000-0x7DFFFF8257536Read/Writesnes_r_bank1, snes_w_bank1
0x7E0000-0x7FFFFF131072RAM(/* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */)
0x800000-0xFFFFFF8388608Read/Writesnes_r_bank2, snes_w_bank2 (/* Mirror and ROM */)
Memory Area:spc_mem
Address RangeLengthFunctionDescription
0x0000-0x00EF240Device Read/Writespc700, snes_sound_device, spc_ram_r, spc_ram_w (/* lower 32k ram */)
0x00F0-0x00FF16Device Read/Writespc700, snes_sound_device, spc_io_r, spc_io_w (/* spc io */)
0x0100-0xFFFF65280Read/Writespc_ram_100_r, spc_ram_100_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:sound_ipl
Address RangeLengthLabel/LocationDescription
0x0000-0x003F64spc700.romCRC(44bb3a40) (Fluke: 341C)
Memory Area:user7
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288endlessduel.unknownposition1CRC(e49acd29)
0x80000-0xFFFFF524288endlessduel.unknownposition2CRC(ad2052f9)
0x100000-0x17FFFF524288endlessduel.unknownposition3CRC(30d06d7a)
0x180000-0x1FFFFF524288endlessduel.unknownposition4CRC(9a9493ad)
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