Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hanaawas_map
Address RangeLengthFunctionDescription
0x0000-0x2FFF12288ROM
0x4000-0x4FFF4096ROM
0x6000-0x6FFF4096ROM
0x8000-0x83FF1024RAM Write, Sharedhanaawas_videoram_w, videoram
0x8400-0x87FF1024RAM Write, Sharedhanaawas_colorram_w, colorram
0x8800-0x8BFF1024RAM
0xB0001Writeirq_ack_w
Memory Area:io_map
Address RangeLengthFunctionDescription
0x00001Read/Writehanaawas_input_port_0_r, hanaawas_inputs_mux_w
0x00011Read NOP(/* r bit 1: status ready, presumably of the input mux device / w = configure device? */)
0x0010-0x00112Device Writeaysnd, ay8910_device, address_data_w
0x00101Device Readaysnd, ay8910_device, data_r
0x00C01Write NOP(// watchdog)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF40965.9aCRC(304ae219) (Fluke: 815A)
0x1000-0x1FFF40966.10aCRC(765a4e5f) (Fluke: 44B9)
0x2000-0x2FFF40967.12aCRC(5245af2d) (Fluke: 65C3)
0x3000-0x3FFF40968.13aCRC(3356ddce) (Fluke: D8A1)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF81921.1eCRC(618dc1e3) (Fluke: E18D)
0x2000-0x2FFF40962.3eCRC(5091b67f) (Fluke: 5A05)
0x4000-0x4FFF40963.4eCRC(dcb65067) (Fluke: EF56)
0x6000-0x6FFF40964.6eCRC(24bee0dc) (Fluke: 0A26)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F3213j.bprCRC(99300d85),color PROM (Fluke: 2710)
0x0020-0x011F2562a.bprCRC(e26f21a2),lookup table (Fluke: 073D)
0x0120-0x021F2566g.bprCRC(4d94fed5),I don't know what this is (Fluke: DD5A)
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