Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:cesclassic_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x400000-0x40CFFF53248RAM
0x40D000-0x40FFFF12288RAM, Sharedvram
0x410000-0x4100012Read PortVBLANK (//probably m68681 lies there instead)
0x410004-0x4100052Writeirq3_ack_w
0x410006-0x4100072Writeirq2_ack_w
0x480000-0x481FFF8192RAM, Sharednvram (//8k according to schematics (games doesn't use that much tho))
0x600000-0x6000012Read PortSYSTEM
0x610000-0x6100012Writeoutputs_w
0x640040-0x6400412Writelamps_w
0x670000-0x6700012Read PortDSW
0x70FF00-0x70FF012Write NOP(// writes 0xffff at irq 3 end of service, watchdog?)
0x900000-0x9000012Device Read 8-bitoki, okim6295_device, read,0x00ff (// unsure about this ...)
0x900100-0x9001012Device Write 8-bitoki, okim6295_device, write,0x00ff
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288hrclassic-v100-u28.binCRC(45d15b3a)
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