Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:toki_audio_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192Device Readsei80bu, sei80bu_device, data_r
0x2000-0x27FF2048RAM
0x40001Device Writeseibu_sound, seibu_sound_device, pending_w
0x40011Device Writeseibu_sound, seibu_sound_device, irq_clear_w
0x40021Device Writeseibu_sound, seibu_sound_device, rst10_ack_w
0x40031Device Writeseibu_sound, seibu_sound_device, rst18_ack_w
0x40071Device Writeseibu_sound, seibu_sound_device, bank_w
0x4008-0x40092Device Read/Writeseibu_sound, seibu_sound_device, ym_r, ym_w
0x4010-0x40112Device Readseibu_sound, seibu_sound_device, soundlatch_r
0x40121Device Readseibu_sound, seibu_sound_device, main_data_pending_r
0x40131Read PortCOIN
0x4018-0x40192Device Writeseibu_sound, seibu_sound_device, main_data_w
0x401B1Device Writeseibu_sound, seibu_sound_device, coin_w
0x60001Device Read/Writeoki, okim6295_device, read, write
0x8000-0xFFFF32768ROM Bankseibu_bank1
Memory Area:toki_map
Address RangeLengthFunctionDescription
0x0000-0x5FFFF393216ROM
0x60000-0x6D7FF55296RAM
0x6D800-0x6DFFF2048RAM, Sharedspriteram
0x6E000-0x6E7FF2048RAM Device Write, Sharedpalette, palette_device, write, palette
0x6E800-0x6EFFF2048RAM Write, Sharedbackground1_videoram_w, bg1_vram
0x6F000-0x6F7FF2048RAM Write, Sharedbackground2_videoram_w, bg2_vram
0x6F800-0x6FFFF2048RAM Write, Sharedforeground_videoram_w, videoram
0x80000-0x8000D14Device Read/Writeseibu_sound, seibu_sound_device, main_word_r, main_word_w
0xA0000-0xA005F96Write, Sharedtoki_control_w, scrollram
0xC0000-0xC00012Read PortDSW
0xC0002-0xC00032Read PortINPUTS
0xC0004-0xC00052Read PortSYSTEM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF655361.c5CRC(8aa964a2),chars (Fluke: E7EC)
0x10000-0x1FFFF655362.c3CRC(86e87e48) (Fluke: 80CF)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288toki_obj1.c20CRC(a27a80ba),sprites (Fluke: 4A3A)
0x80000-0xFFFFF524288toki_obj2.c22CRC(fa687718) (Fluke: DBBC)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288toki_bk1.cd8CRC(fdaa5f4b),tiles 1 (Fluke: 3019)
Memory Area:gfx4
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288toki_bk2.ef8CRC(d86ac664),tiles 2 (Fluke: 3175)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF81928.m3CRC(6c87c4c5),encrypted (Fluke: 9E0C)
0x10000-0x1FFFF655367.m7CRC(a67969c4),banked stuff (Fluke: A82C)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF1310729.m1CRC(ae7a6b8b) (Fluke: 098B)
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