Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:koftball_mem
Address RangeLengthFunctionDescription
0x0000-0x1FFFF131072ROM
0x220000-0x22FFFF65536RAM, Sharedmain_ram
0x260000-0x260FFF4096Write, Sharedbmc_1_videoram_w, bmc_1_videoram
0x261000-0x261FFF4096Write, Sharedbmc_2_videoram_w, bmc_2_videoram
0x262000-0x26FFFF57344RAM
0x280000-0x28FFFF65536RAM(/* unused ? */)
0x2A0000-0x2A001F32Readrandom_number_r
0x2A0000-0x2A001F32Write NOP
0x2B0000-0x2B00034Readrandom_number_r
0x2D8000-0x2D80012Readrandom_number_r
0x2DA000-0x2DA0034Device Write 8-bitymsnd, ym2413_device, write, 0xff00
0x2DB000-0x2DB0012Device Write 8-bitramdac, ramdac_device, index_w, 0x00ff
0x2DB002-0x2DB0032Device Write 8-bitramdac, ramdac_device, pal_w, 0x00ff
0x2DB004-0x2DB0052Device Write 8-bitramdac, ramdac_device, mask_w, 0x00ff
0x2DC000-0x2DC0012Device Read/Write 8-bitoki, okim6295_device, read, write, 0xff00
0x2F0000-0x2F00034Read PortINPUTS
0x0001infoActive Low
0x0002test2Active Low
0x0004decActive Low
0x0008incActive Low
0x0010test5Active Low
0x0020test6Active Low
0x0040test7Active Low
0x0080test8Active Low
0x0100BETActive Low
0x0200test12Active Low
0x0400test13Active Low
0x0800test14Active Low
0x1000sound testActive Low
0x2000test16Active Low
0x4000SelectActive Low
0x8000test18Active Low
0x300000-0x3000012Write NOP
0x320000-0x3200012Write NOP
0x340000-0x3400012Readprot_r
0x360000-0x3600012Writeprot_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536ft5_v6_c9.u21CRC(f6216740) (Fluke: 2740)
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