Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:namcos10_map
Address RangeLengthFunctionDescription
0x1F500000-0x1F501FFF8192RAM, Sharedshare3 (/* ram? stores block numbers */)
0x1FBA0000-0x1FBA00034Read/Write 16-bitsprot_r, sprot_w, 0xffff0000
0x1FBA0000-0x1FBA000F16Read/Write 16-bitcontrol_r, control_w, 0xffffffff
0x1FBA0008-0x1FBA000B4Read/Write 16-biti2c_data_r, i2c_data_w, 0xffff0000
0x1FBA0008-0x1FBA000B4Read/Write 16-biti2c_clock_r, i2c_clock_w, 0x0000ffff
0x9F500000-0x9F501FFF8192RAM, Sharedshare3 (/* ram? stores block numbers */)
0xBF500000-0xBF501FFF8192RAM, Sharedshare3 (/* ram? stores block numbers */)
Memory Area:namcos10_memn_map
Address RangeLengthFunctionDescription
0x1F300000-0x1F3000034Write 16-bitcrypto_switch_w, 0x0000ffff
0x1F380000-0x1F3800034Write 16-bitcrypto_switch_w, 0x0000ffff
0x1F400000-0x1F4000034Read 16-bitnand_status_r, 0x0000ffff
0x1F410000-0x1F4100034Write 8-bitnand_address1_w, 0x000000ff
0x1F420000-0x1F4200034Write 8-bitnand_address2_w, 0x000000ff
0x1F430000-0x1F4300034Write 8-bitnand_address3_w, 0x000000ff
0x1F440000-0x1F4400034Write 8-bitnand_address4_w, 0x000000ff
0x1F450000-0x1F4500034Read 16-bitnand_data_r, 0x0000ffff
0x1FB60000-0x1FB600034Read/Write 16-bitnand_block_r, nand_block_w, 0x0000ffff
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
0x0000-0x107FFFF173015040.8eCRC(63d23a0c)
0x1080000-0x20FFFFF173015041.8dCRC(bdbed53c)
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