Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:deniam16c_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x400000-0x40FFFF65536RAM Write, Shareddeniam_videoram_w, videoram
0x410000-0x410FFF4096RAM Write, Shareddeniam_textram_w, textram
0x440000-0x4407FF2048Write Only, Sharedspriteram
0x840000-0x840FFF4096Write, Shareddeniam_palette_w, paletteram
0xC40000-0xC400012Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff
0xC40002-0xC400032Read/Writedeniam_coinctrl_r, deniam_coinctrl_w
0xC40004-0xC400052Writedeniam_irq_ack_w
0xC40006-0xC400072Writedeniam16c_oki_rom_bank_w
0xC40008-0xC4000B4Device Write 8-bitymsnd, ym3812_device, write, 0xff00
0xC44000-0xC440012Read PortSYSTEM
0xC44002-0xC440032Read PortP1
0xC44004-0xC440052Read PortP2
0xC44006-0xC440072Read NOP(/* read unused? extra input port/dipswitches? */)
0xC4400A-0xC4400B2Read PortDSW (/* probably YM3812 input port */)
0xFF0000-0xFFFFFF65536RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288log2-b01CRC(fe789e07) (Fluke: 0229)
0x80000-0xFFFFF524288log2-b02CRC(1e0c51cd) (Fluke: DA64)
0x100000-0x17FFFF524288log2-b03CRC(916f2928) (Fluke: 1902)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576log2-s01CRC(2875c435) (Fluke: 0A6C)
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