Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hnoridur_io_map
Address RangeLengthFunctionDescription
0x0001-0x00077Writedynax_blitter_rev2_w (// Blitter)
0x00201Writehanamai_keyboard_w (// keyboard row select)
0x00211Read PortCOINS (// Coins)
0x00221Readhanamai_keyboard_1_r (// P2)
0x00231Readhanamai_keyboard_0_r (// P1)
0x00241Read PortDSW1 (// DSW2)
0x00251Read PortDSW3 (// DSW4)
0x00261Read PortDSW2 (// DSW3)
0x00301Writeadpcm_reset_w (// MSM5205 reset)
0x00321Writeadpcm_data_w (// MSM5205 data)
0x0034-0x00352Device Writeym2413, ym2413_device, write (//)
0x00361Device Readaysnd, ay8910_device, data_r (// AY8910, DSW0)
0x00381Device Writeaysnd, ay8910_device, data_w (// AY8910)
0x003A1Device Writeaysnd, ay8910_device, address_w (//)
0x00401Writedynax_blit_pen_w (// Destination Pen)
0x00411Writedynax_blit_dest_w (// Destination Layer)
0x00421Writedynax_blit_palette01_w (// Layers Palettes)
0x00431Writedynax_blit_palette23_w (//)
0x00441Writehanamai_priority_w (// layer priority and enable)
0x00451Writedynax_blit_backpen_w (// Background Color)
0x00461Writedynax_blit_romregion_w (// Blitter ROM bank)
0x00471Writehnoridur_palbank_w
0x00501Writedynax_extra_scrollx_w (// screen scroll X)
0x00511Writedynax_extra_scrolly_w (// screen scroll Y)
0x00541Writehnoridur_rombank_w (// BANK ROM Select)
0x00551Write NOP(// ? VBlank IRQ Ack)
0x00561Writedynax_vblank_ack_w (// VBlank IRQ Ack)
0x00571Readret_ff (// ?)
0x00601Writedynax_flipscreen_w (// Flip Screen)
0x00611Writehanamai_layer_half_w (// half of the interleaved layer to write to)
0x00621Writehnoridur_layer_half2_w (//)
0x00671Writedynax_blitter_ack_w (// Blitter IRQ Ack)
0x00701Writedynax_coincounter_0_w (// Coin Counters)
0x00711Writedynax_coincounter_1_w (//)
Memory Area:hnoridur_mem_map
Address RangeLengthFunctionDescription
0x0000-0x6FFF28672ROM
0x7000-0x7FFF4096RAM, Sharednvram
0x8000-0xFFFF32768Read Bank, Writebank1, hnoridur_palette_w
Memory Area:mjelctrn_io_map
Address RangeLengthFunctionDescription
0x00001Writeadpcm_reset_w (// MSM5205 reset)
0x00021Writeadpcm_data_w (// MSM5205 data)
0x0004-0x00052Device Writeym2413, ym2413_device, write (//)
0x00081Device Writeaysnd, ay8910_device, data_w (// AY8910)
0x000A1Device Writeaysnd, ay8910_device, address_w (//)
0x0011-0x00122Writemjelctrn_blitter_ack_w (//?)
0x00401Writedynax_coincounter_0_w (// Coin Counters)
0x00411Writedynax_coincounter_1_w (//)
0x00601Writedynax_extra_scrollx_w (// screen scroll X)
0x00621Writedynax_extra_scrolly_w (// screen scroll Y)
0x006A1Writehnoridur_rombank_w (// BANK ROM Select)
0x00801Writehanamai_keyboard_w (// keyboard row select)
0x00811Read PortCOINS (// Coins)
0x00821Readmjelctrn_keyboard_1_r (// P2)
0x00831Readhanamai_keyboard_0_r (// P1)
0x00841Readmjelctrn_dsw_r (// DSW8 x 4)
0x00851Read PortSW1 (// DSW2)
0x00A1-0x00A77Writedynax_blitter_rev2_w (// Blitter)
0x00C01Writedynax_flipscreen_w (// Flip Screen)
0x00C11Writehanamai_layer_half_w (// half of the interleaved layer to write to)
0x00C21Writehnoridur_layer_half2_w (//)
0x00E01Writedynax_blit_pen_w (// Destination Pen)
0x00E11Writedynax_blit_dest_w (// Destination Layer)
0x00E21Writedynax_blit_palette01_w (// Layers Palettes)
0x00E31Writedynax_blit_palette23_w (//)
0x00E41Writehanamai_priority_w (// layer priority and enable)
0x00E51Writedynax_blit_backpen_w (// Background Color)
0x00E61Writeyarunara_blit_romregion_w (// Blitter ROM bank)
0x00E71Writehnoridur_palbank_w
Memory Area:nanajign_mem_map
Address RangeLengthFunctionDescription
0x0000-0x5FFF24576ROM
0x6000-0x6FFF4096RAM
0x7000-0x7FFF4096RAM, Sharednvram
0x8000-0x80FF256Writenanajign_palette_w
0x8000-0xFFFF32768ROM Bankbank1
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576eb-01.romCRC(e5c41448) (Fluke: 01A9)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288eb-02.romCRC(e1f1b431) (Fluke: 0F66)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072prog.u27CRC(688990ca) (Fluke: 59EC)
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