Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:sdmg2
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x1F0000-0x1FFFFF65536RAM
0x200000-0x20FFFF65536Device Read/Write 8-bitigs017_igs031, igs017_igs031_device, read,write, 0x00ff
0x210000-0x2100012Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff
0x300000-0x3000034Writesdmg2_magic_w
0x300002-0x3000032Readsdmg2_magic_r
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288s0903.u15CRC(ae5a441c) (Fluke: A155)
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF2097152m0901.u5CRC(9699db24) (Fluke: C487)
0x200000-0x27FFFF524288m0902.u4CRC(3298b13b) (Fluke: FE43)
Memory Area:tilemaps
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072text.u6CRC(cb34cbc0) (Fluke: F5E2)
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