Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:malzak_io_map
Address RangeLengthFunctionDescription
0x00001Read PortSENSE
0x0080CustomActive High
0x00001Reads2650_data_r (// read upon death)
0x00001Readcollision_r (// returns where a collision can occur.)
0x00401Writeport40_w (// possibly sound codes for dual SN76477s)
0x00601Writeport60_w (// possibly playfield scroll X offset)
0x00801Read PortIN0 (//controls)
0x0001Coin 1Active Low
0x0002Joystick DownActive High
0x0004Start 1Active High
0x0008Start 2Active High
0x0010Button 1Active High
0x0020Joystick RightActive High
0x0040Joystick LeftActive High
0x0080Joystick UpActive High
0x00A01Write NOP(// echoes I/O port read from port 0x80)
0x00C01Writeportc0_w (// possibly playfield row selection for writing and/or collisions)
Memory Area:malzak_map
Address RangeLengthFunctionDescription
0x0000-0x0BFF3072ROM
0x0C00-0x0FFF1024ROM Bankbank1
0x1000-0x10FF256Mirror, RAM0x6000,
0x1100-0x11FF256Mirror, RAM0x6000,
0x1200-0x12FF256Mirror, RAM0x6000,
0x1300-0x13FF256Mirror, RAM0x6000,
0x1400-0x14FF256Mirror, Device Read/Write0x6000, s2636_0, s2636_device, read_data, write_data
0x14CB1Mirror, Read0x6000, fake_VRLE_r
0x1500-0x15FF256Mirror, Device Read/Write0x6000, s2636_1, s2636_device, read_data, write_data
0x1600-0x16FF256Mirror, RAM Write0x6000, malzak_playfield_w
0x1700-0x17FF256Mirror, RAM0x6000,
0x1800-0x1FFF2048Mirror, RAM, Shared0x6000, , videoram
0x2000-0x2FFF4096ROM
0x4000-0x4FFF4096ROM
0x6000-0x6FFF4096ROM
Memory Area:malzak2_map
Address RangeLengthFunctionDescription
0x0000-0x0BFF3072ROM
0x0C00-0x0FFF1024ROM Bankbank1
0x1000-0x10FF256Mirror, RAM0x6000,
0x1100-0x11FF256Mirror, RAM0x6000,
0x1200-0x12FF256Mirror, RAM0x6000,
0x1300-0x13FF256Mirror, RAM0x6000,
0x1400-0x14FF256Mirror, Device Read/Write0x6000, s2636_0, s2636_device, read_data, write_data
0x14CB1Mirror, Read0x6000, fake_VRLE_r
0x14CC1Mirror, Read0x6000, s2636_portA_r
0x1500-0x15FF256Mirror, Device Read/Write0x6000, s2636_1, s2636_device, read_data, write_data
0x1600-0x16FF256Mirror, RAM Write0x6000, malzak_playfield_w
0x1700-0x17FF256Mirror, RAM, Shared0x6000, , nvram
0x1800-0x1FFF2048Mirror, RAM, Shared0x6000, , videoram
0x2000-0x2FFF4096ROM
0x4000-0x4FFF4096ROM
0x6000-0x6FFF4096ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048malzak.1CRC(74d5ff7b) (Fluke: 584A)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048malz1a.binCRC(5c3cb14c) (Fluke: 642B)
0x0800-0x0BFF1024malz2b.binCRC(2af8aace) (Fluke: F5AA)
0x4400-0x4BFF2048malz3c.binCRC(54d6a02e) (Fluke: D4B3)
Memory Area:user2
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048malz4d.binCRC(5c6ca415) (Fluke: 4384)
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