Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:bluehawk_sound_map
Address RangeLengthFunctionDescription
0x0000-0xEFFF61440ROM
0xF000-0xF7FF2048RAM
0xF8001Device Readsoundlatch, generic_latch_8_device, read
0xF808-0xF8092Device Read/Writeymsnd, ym2151_device, read, write
0xF80A1Device Read/Writeoki, okim6295_device, read, write
Memory Area:primella_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0xBFFF16384ROM Bankbank1
0xC000-0xCFFF4096RAM
0xD000-0xD3FF1024RAM(/* what is this? looks like a palette? scratchpad RAM maybe? */)
0xE000-0xEFFF4096Read/Writebluehawk_tx_r, bluehawk_tx_w
0xF000-0xF7FF2048Device Write, Sharedpalette, palette_device, write, palette
0xF8001Read PortDSWA
0xF8001Writeprimella_ctrl_w (/* bank switch, flip screen etc */)
0xF8101Device Writesoundlatch, generic_latch_8_device, write
0xF8101Read PortDSWB
0xF8201Read PortP1
0xF8301Read PortP2
0xF8401Read PortSYSTEM
0xFC00-0xFC078Device Writebg, dooyong_rom_tilemap_device, ctrl_w
0xFC08-0xFC0F8Device Writefg, dooyong_rom_tilemap_device, ctrl_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536gd94_003.r6CRC(ea41c4ad) (Fluke: 02EB)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072gd94_002.c5CRC(8575e64b) (Fluke: 389A)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF1310721_d3.binCRC(82fea4e0) (Fluke: 587E)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072gd94_008.r9CRC(f92e5803),6_r9 (Fluke: 338A)
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