Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:audio_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0x87FF2048RAM
0xA0001Device Readsoundlatch, generic_latch_8_device, read
0xC000-0xC0012Device Read/Writeymsnd, ym2151_device, read, write
0xE00C-0xE00D2Write NOP(// leftover from missing 007232?)
Memory Area:bank5800_map
Address RangeLengthFunctionDescription
0x0000-0x07FF2048RAM Device Write, Sharedpalette, palette_device, write, palette
0x0800-0x0FFF2048RAM
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384Read/Writek052109_051960_r, k052109_051960_w
0x1F841Device Writesoundlatch, generic_latch_8_device, write
0x1F881Writesound_irq_w
0x1F8C1Device Writewatchdog, watchdog_timer_device, reset_w
0x1F941Read PortDSW3
0x1F951Read PortP1
0x1F961Read PortP2
0x1F971Read PortDSW1
0x1F981Read PortDSW2
0x4000-0x57FF6144RAM
0x5800-0x5FFF2048Devicebank5800, address_map_bank_device, amap8
0x6000-0x7FFF8192ROM Bankrombank
0x8000-0xFFFF32768ROM, Regionmaincpu, 0x8000
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768973d01.g6CRC(eeee9d92) (Fluke: 3624)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536973j02.e21CRC(27a90118) (Fluke: CF8F)
Memory Area:priority
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF256973a11.h10CRC(46d28fe9) (Fluke: E455)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3