Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_io
Address RangeLengthFunctionDescription
0x00001Readmux_r (/* present in test mode */)
0x00021Read PortSYSTEM (/* coins and service */)
0x0001Analyze ModeActive Low
0x0002Memory ResetActive Low
0x0004Gamble PayoutActive Low
0x0008Coin 1Active Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040Coin 2Active Low
0x0080Coin 3Active Low
0x0098-0x009B4Device Read/Writev9938, v9938_device, read, write
0x00A0-0x00A12Device Writeaysnd, ay8910_device, address_data_w
0x00A21Device Readaysnd, ay8910_device, data_r (/* Dip-Switches routes here. */)
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM
0xC000-0xDFFF8192RAM, Sharednvram
0xF000-0xFFFF4096RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF163841CRC(03e50455) (Fluke: F4B0)
0x4000-0x7FFF163842CRC(b4626a5f) (Fluke: F967)
0x8000-0xBFFF163843CRC(8d15da74) (Fluke: 100E)
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