Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:rollingc_io_map
Address RangeLengthFunctionDescription
0x00001Read Port, WriteIN0, rollingc_sh_port_w
0x00011Read PortIN1
0x00021Read Port, Device WriteIN2, mb14241, mb14241_device, shift_count_w
0x00031Device Read, Writemb14241, mb14241_device, shift_result_r, invadpt2_sh_port_1_w
0x00041Device Writemb14241, mb14241_device, shift_data_w
0x00051Writeinvadpt2_sh_port_2_w
Memory Area:rollingc_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192ROM
0x2000-0x3FFF8192RAM, Sharedmain_ram
0x4000-0x5FFF8192ROM
0xA000-0xBFFF8192Read/Writerollingc_scattered_colorram_r, rollingc_scattered_colorram_w
0xE000-0xFFFF8192Read/Writerollingc_scattered_colorram2_r, rollingc_scattered_colorram2_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x03FF1024rc01.binCRC(66fa50bf) (Fluke: 1429)
0x0400-0x07FF1024rc02.binCRC(61c06ae4) (Fluke: FC3D)
0x0800-0x0BFF1024rc03.binCRC(77e39fa0) (Fluke: 3133)
0x0C00-0x0FFF1024rc04.binCRC(3fdfd0f3) (Fluke: 5659)
0x1000-0x13FF1024rc05.binCRC(c26a8f5b) (Fluke: 01A6)
0x1400-0x17FF1024rc06.binCRC(0b98dbe5) (Fluke: 1BBE)
0x1800-0x1BFF1024rc07.binCRC(6242145c) (Fluke: D1D2)
0x1C00-0x1FFF1024rc08.binCRC(d23c2ef1) (Fluke: F9F9)
0x4000-0x47FF2048rc09.binCRC(2e2c5b95) (Fluke: 5D89)
0x4800-0x4FFF2048rc10.binCRC(ef94c502) (Fluke: 436A)
0x5000-0x57FF2048rc11.binCRC(a3164b18) (Fluke: 14E0)
0x5800-0x5FFF2048rc12.binCRC(2052f6d9) (Fluke: 5223)
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