Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:rranger_io_map
Address RangeLengthFunctionDescription
0x00001Read NOP(// ? IRQ Ack)
Memory Area:rranger_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0001Device Read, Device Writewatchdog, watchdog_timer_device, reset_r, soundlatch, generic_latch_8_device, write (// To Sound CPU)
0xC0021Read PortP1 (// P1 (Inputs))
0xC0021Writerranger_bankswitch_w (// ROM Banking)
0xC0031Read PortP2 (// P2)
0xC0041Readrranger_soundstatus_r (// Latch Status?)
0xC2001Read NOP, Writesranger_prot_w (// Protection?)
0xC2801Write NOP(// ? NMI Ack)
0xC2801Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x002050KActive High
0x001850K, Every 50KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000100K, Every 200KActive High
0x0038NoneActive High
0x00c0DifficultyActive High
0x00c0NormalActive High
0x0080HardActive High
0x0040HarderActive High
0x0000HardestActive High
0xC2C01Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0008Allow_ContinueActive High
0x0000NoActive High
0x0008YesActive High
0x0030LivesActive High
0x00302Active High
0x00203Active High
0x00104Active High
0x00005Active High
0x0040Demo_SoundsActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0xC600-0xC7FF512RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0xC800-0xDFFF6144RAM(// Work RAM)
0xE000-0xFFFF8192RAM Write, Sharedsuna8_spriteram_w, spriteram (// Sprites)
Memory Area:rranger_sound_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0xA000-0xA0012Device Writeym1, ym2203_device, write (// Samples + Music)
0xA002-0xA0032Device Writeym2, ym2203_device, write (// Music + FX)
0xC000-0xC7FF2048RAM(// RAM)
0xD0001Device Writesoundlatch2, generic_latch_8_device, write (// To Sound CPU)
0xD8001Device Readsoundlatch, generic_latch_8_device, read (// From Main CPU)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF3276814.j13CRC(11c83aa1) (Fluke: B0E0)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF327686.p5CRC(57543643) (Fluke: 6FC4)
0x8000-0xFFFF327687.p6CRC(9f35dbfa) (Fluke: 98EE)
0x10000-0x17FFF327688.p7CRC(f400db89) (Fluke: 4A99)
0x18000-0x1FFFF327689.p8CRC(fa2a11ea) (Fluke: 3AF6)
0x20000-0x27FFF3276810.p9CRC(42c4fdbf) (Fluke: 22B5)
0x28000-0x2FFFF3276811.p10CRC(19037a7b) (Fluke: E774)
0x30000-0x37FFF3276812.p11CRC(c59c0ec7) (Fluke: 3CAF)
0x38000-0x3FFFF3276813.p12CRC(9809fee8) (Fluke: 7D61)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x10000-0x17FFF327682.f2CRC(ff65af29) (Fluke: B9BB)
0x18000-0x1FFFF327683.h2CRC(64e09436) (Fluke: 1C97)
0x30000-0x37FFF327684.i2CRC(4346fae6) (Fluke: 6810)
0x38000-0x3FFFF327685.j2CRC(6a7ca1c3) (Fluke: 053C)
Memory Area:samples
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF3276815.e13CRC(28c2c87e) (Fluke: E801)
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