Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:slampic_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFFF4194304ROM
0x800000-0x8000078Read PortIN1 (/* Player input ports */)
0x800006-0x8000072Write NOP(//AM_WRITE(cps1_soundlatch2_w))
0x800018-0x80001F8Readcps1_dsw_r (/* System input ports / Dip Switches */)
0x800030-0x8000378Writecps1_coinctrl_w
0x800100-0x80013F64Write, Sharedcps1_cps_a_w, cps_a_regs (/* CPS-A custom */)
0x800140-0x80017F64Read/Write, Sharedcps1_cps_b_r, cps1_cps_b_w, cps_b_regs
0x880000-0x8800012Write NOP(//AM_WRITE(cps1_soundlatch_w) /* Sound command */)
0x900000-0x92FFFF196608RAM Write, Sharedcps1_gfxram_w, gfxram
0x980000-0x98000D14Writeslampic_layer_w
0xF00000-0xF0FFFF65536Readqsound_rom_r (/* Slammasters protection */)
0xF18000-0xF19FFF8192RAM
0xF1C000-0xF1C0012Read PortIN2 (/* Player 3 controls (later games) */)
0xF1C004-0xF1C0052Writecpsq_coinctrl2_w (/* Coin control2 (later games) */)
0xF1C006-0xF1C0072Read Port, Write PortEEPROMIN, EEPROMOUT
0xF1F000-0xF1FFFF4096Read/Write NOP(// writes 0 to range, then reads F1F6EC)
0xFF0000-0xFFFFFF65536RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192pic16c57-xt-p.binBAD_DUMP CRC(aeae5ccc)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072mb_qa.5kCRC(e21a03c4) (Fluke: 0BEA)
0x0000-0x7FFFF52428818.binCRC(73a0c11c)
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