Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:shadfrce_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x100000-0x100FFF4096RAM Write, Sharedbg0videoram_w, bg0videoram (/* video */)
0x101000-0x101FFF4096RAM
0x102000-0x1027FF2048RAM Write, Sharedbg1videoram_w, bg1videoram (/* bg 2 */)
0x102800-0x103FFF6144RAM
0x140000-0x141FFF8192RAM Write, Sharedfgvideoram_w, fgvideoram
0x142000-0x143FFF8192RAM, Sharedspvideoram (/* sprites */)
0x180000-0x187FFF32768RAM Device Write, Sharedpalette, palette_device, write, palette
0x1C0000-0x1C00012Writebg0scrollx_w (/* SCROLL X */)
0x1C0002-0x1C00032Writebg0scrolly_w (/* SCROLL Y */)
0x1C0004-0x1C00052Writebg1scrollx_w (/* SCROLL X */)
0x1C0006-0x1C00072Writebg1scrolly_w (/* SCROLL Y */)
0x1C0008-0x1C00092Write NOP(/* ?? */)
0x1C000A-0x1C000B2Read NOP, Writeflip_screen
0x1C000C-0x1C000D2Write NOP(/* ?? */)
0x1D0000-0x1D00056Writeirq_ack_w
0x1D0006-0x1D00072Writeirq_w
0x1D0008-0x1D00092Writescanline_w
0x1D000C-0x1D000D2Read NOP, Writesound_brt_w (/* sound command + screen brightness */)
0x1D0010-0x1D00112Write NOP(/* ?? */)
0x1D0012-0x1D00132Write NOP(/* ?? */)
0x1D0014-0x1D00152Write NOP(/* ?? */)
0x1D0016-0x1D00172Device Writewatchdog, watchdog_timer_device, reset16_w
0x1D0020-0x1D00278Readinput_ports_r
0x1F0000-0x1FFFFF65536RAM
Memory Area:shadfrce_sound_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM
0xC000-0xC7FF2048RAM
0xC800-0xC8012Device Read/Writeymsnd, ym2151_device, read, write
0xD8001Device Read/Writeoki, okim6295_device, read, write
0xE0001Device Readsoundlatch, generic_latch_8_device, read
0xE8001Writeoki_bankswitch_w
0xF000-0xFFFF4096RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF6553632j10-0.42CRC(65daf475) (Fluke: D6C7)
0x0000-0xFFFF6553632j10-0.42CRC(65daf475) (Fluke: D6C7)
0x0000-0xFFFF6553632j10-0.42CRC(65daf475) (Fluke: D6C7)
Memory Area:chars
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF13107232j11-0.55CRC(7252d993) (Fluke: 0818)
0x0000-0x1FFFF13107232j11-0.55CRC(7252d993) (Fluke: 0818)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF52428832j9-0.76CRC(16001e81) (Fluke: 5A12)
0x0000-0x7FFFF52428832j9-0.76CRC(16001e81) (Fluke: 5A12)
0x0000-0x7FFFF52428832j9-0.76CRC(16001e81) (Fluke: 5A12)
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715232j4-0.12CRC(1ebea5b6) (Fluke: 0FE7)
0x0000-0x1FFFFF209715232j4-0.12CRC(1ebea5b6) (Fluke: 0FE7)
0x0000-0x1FFFFF209715232j4-0.12CRC(1ebea5b6) (Fluke: 0FE7)
0x200000-0x3FFFFF209715232j5-0.13CRC(600026b5) (Fluke: 0A7F)
0x200000-0x3FFFFF209715232j5-0.13CRC(600026b5) (Fluke: 0A7F)
0x200000-0x3FFFFF209715232j5-0.13CRC(600026b5) (Fluke: 0A7F)
0x400000-0x5FFFFF209715232j6-0.24CRC(6cde8ebe) (Fluke: B3F7)
0x400000-0x5FFFFF209715232j6-0.24CRC(6cde8ebe) (Fluke: B3F7)
0x400000-0x5FFFFF209715232j6-0.24CRC(6cde8ebe) (Fluke: B3F7)
0x600000-0x7FFFFF209715232j7-0.25CRC(bcb37922) (Fluke: 798A)
0x600000-0x7FFFFF209715232j7-0.25CRC(bcb37922) (Fluke: 798A)
0x600000-0x7FFFFF209715232j7-0.25CRC(bcb37922) (Fluke: 798A)
0x800000-0x9FFFFF209715232j8-0.32CRC(201bebf6) (Fluke: C269)
0x800000-0x9FFFFF209715232j8-0.32CRC(201bebf6) (Fluke: C269)
0x800000-0x9FFFFF209715232j8-0.32CRC(201bebf6) (Fluke: C269)
Memory Area:tiles
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF104857632j1-0.4CRC(f1cca740) (Fluke: 1664)
0x0000-0xFFFFF104857632j1-0.4CRC(f1cca740) (Fluke: 1664)
0x0000-0xFFFFF104857632j1-0.4CRC(f1cca740) (Fluke: 1664)
0x100000-0x1FFFFF104857632j2-0.5CRC(5fac3e01) (Fluke: D1F9)
0x100000-0x1FFFFF104857632j2-0.5CRC(5fac3e01) (Fluke: D1F9)
0x100000-0x1FFFFF104857632j2-0.5CRC(5fac3e01) (Fluke: D1F9)
0x200000-0x2FFFFF104857632j3-0.6CRC(d297925e) (Fluke: D961)
0x200000-0x2FFFFF104857632j3-0.6CRC(d297925e) (Fluke: D961)
0x200000-0x2FFFFF104857632j3-0.6CRC(d297925e) (Fluke: D961)
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