Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:shaolins_map
Address RangeLengthFunctionDescription
0x00001Writenmi_w (/* bit 0 = flip screen, bit 1 = nmi enable, bit 2 = ? */)
0x01001Device Writewatchdog, watchdog_timer_device, reset_w
0x03001Device Writesn1, sn76489a_device, write (/* trigger chip to read from latch. The program always */)
0x04001Device Writesn2, sn76489a_device, write (/* writes the same number as the latch, so we don't */)
0x05001Read PortDSW1
0x00032Active High
0x00023Active High
0x00015Active High
0x00007Active High
0x0000UprightActive High
0x0004CocktailActive High
0x001830000 and every 70000Active High
0x001040000 and every 80000Active High
0x000840000Active High
0x000050000Active High
0x0060EasyActive High
0x0040MediumActive High
0x0020HardActive High
0x0000HardestActive High
0x0080OffActive High
0x0000OnActive High
0x06001Read PortDSW2
0x0001OffActive High
0x0000OnActive High
0x0002SingleActive High
0x0000DualActive High
0x07001Read PortSYSTEM
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008Start 1Active Low
0x0010Start 2Active Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x07011Read PortP1
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0004Joystick UpActive Low
0x0008Joystick DownActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x07021Read PortP2
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0004Joystick UpActive Low
0x0008Joystick DownActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x07031Read PortDSW3
0x00024C_1CActive High
0x00053C_1CActive High
0x00082C_1CActive High
0x00043C_2CActive High
0x00014C_3CActive High
0x000f1C_1CActive High
0x00033C_4CActive High
0x00072C_3CActive High
0x000e1C_2CActive High
0x00062C_5CActive High
0x000d1C_3CActive High
0x000c1C_4CActive High
0x000b1C_5CActive High
0x000a1C_6CActive High
0x00091C_7CActive High
0x0000Free_PlayActive High
0x00204C_1CActive High
0x00503C_1CActive High
0x00802C_1CActive High
0x00403C_2CActive High
0x00104C_3CActive High
0x00f01C_1CActive High
0x00303C_4CActive High
0x00702C_3CActive High
0x00e01C_2CActive High
0x00602C_5CActive High
0x00d01C_3CActive High
0x00c01C_4CActive High
0x00b01C_5CActive High
0x00a01C_6CActive High
0x00901C_7CActive High
0x08001Write NOP(/* latch for 76496 #0 */)
0x10001Write NOP(/* latch for 76496 #1 */)
0x18001Writepalettebank_w
0x20001Writescroll_w
0x2800-0x2BFF1024RAM(/* RAM BANK 2 */)
0x3000-0x30FF256RAM(/* RAM BANK 1 */)
0x3100-0x33FF768RAM, Sharedspriteram
0x3800-0x3BFF1024RAM Write, Sharedcolorram_w, colorram
0x3C00-0x3FFF1024RAM Write, Sharedvideoram_w, videoram
0x4000-0x5FFF8192ROM(/* Machine checks for extra rom */)
0x6000-0xFFFF40960ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192shaolins.a10CRC(ff18a7ed),proper Konami rom labels unknown (Fluke: 6276)
0x2000-0x3FFF8192shaolins.a11CRC(5f53ae61),proper Konami rom labels unknown (Fluke: 5C20)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384477-k02.h15CRC(b94e645b) (Fluke: DDC0)
0x4000-0x7FFF16384477-k01.h14CRC(61bbf797) (Fluke: F619)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x6000-0x7FFF8192477-l03.d9CRC(2598dfdd) (Fluke: 7329)
0x8000-0xBFFF16384477-l04.d10CRC(0cf0351a) (Fluke: 21CD)
0xC000-0xFFFF16384477-l05.d11CRC(654037f8) (Fluke: C604)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF256477j10.a12CRC(b09db4b4),palette red component (Fluke: 088D)
0x0100-0x01FF256477j11.a13CRC(270a2bf3),palette green component (Fluke: C513)
0x0200-0x02FF256477j12.a14CRC(83e95ea8),palette blue component (Fluke: F9D2)
0x0300-0x03FF256477j09.b8CRC(aa900724),character lookup table (Fluke: F704)
0x0400-0x04FF256477j08.f16CRC(80009cf5),sprite lookup table (Fluke: 10F3)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3