Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:iqblocka_io
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768Device Read/Writeigs017_igs031, igs017_igs031_device, read,write
0x0000-0x003F64RAM(// internal regs)
0x80001Writeinput_select_w
0x80011Readinput_r
0x90001Device Read/Writeoki, okim6295_device, read, write
0xA0001Read PortBUTTONS
0x0001SmallActive Low
0x0002Coin 3Active Low
0x0004Button 5Active Low
0x0008Score -> TimeActive Low
0x0010Button 4Active Low
0x0020Button 5Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xB000-0xB0012Device Writeymsnd, ym2413_device, write
Memory Area:iqblocka_map
Address RangeLengthFunctionDescription
0x0000-0xDFFF57344ROM
0xE000-0xEFFF4096RAM
0xF000-0xFFFF4096RAM
0x10000-0x3FFFF196608ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144v.u18CRC(2e2b7d43) (Fluke: 8F1F)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144speech.u17CRC(d9e3d39f) (Fluke: 9C60)
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288cg.u7CRC(cb48a66e) (Fluke: 2F50)
0x0000-0x7FFFF524288cg.u7CRC(cb48a66e) (Fluke: 2F50)
Memory Area:tilemaps
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288text.u8CRC(48c4f4e6) (Fluke: 748A)
0x0000-0x7FFFF524288text.u8CRC(48c4f4e6) (Fluke: 748A)
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