Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:bingor_io
Address RangeLengthFunctionDescription
0x0100-0x01012Device Write 8-bitsaa, saa1099_device, data_w, 0x00ff
0x0102-0x01032Device Write 8-bitsaa, saa1099_device, control_w, 0x00ff
Memory Area:bingor_map
Address RangeLengthFunctionDescription
0x0000-0xFFFF65536RAM
0x90000-0x9FFFF65536ROM, Regiongfx, 0
0xA0000-0xAFFFF65536RAM, Sharedblit_ram
0xA0300-0xA031F32RAM Device Write, Sharedpalette, palette_device, write, palette (//wrong)
0xE0000-0xFFFFF131072ROM, Regionboot_prg,0
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:eeprom
Address RangeLengthLabel/LocationDescription
0x0000-0x01FF512bingor1_24c04a.binCRC(b169df46) (Fluke: 4D25)
Memory Area:pic
Address RangeLengthLabel/LocationDescription
0x0000-0x01FF512pic16c54b.binCRC(21e8a699) (Fluke: FBE6)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3