Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:bssoccer_pcm_1_io_map
Address RangeLengthFunctionDescription
0x00001Device Writeldac, dac_byte_interface, write
0x00001Device Readsoundlatch2, generic_latch_8_device, read (// From The Sound Z80)
0x00011Device Writerdac, dac_byte_interface, write
0x00031Writebssoccer_pcm_1_bankswitch_w (// Rom Bank)
Memory Area:bssoccer_pcm_1_map
Address RangeLengthFunctionDescription
0x0000-0x0FFF4096ROM(// ROM)
0x1000-0xFFFF61440ROM Bankbank1 (// Banked ROM)
Memory Area:sunaq_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM(// ROM)
0x500000-0x5000012Read Port, WriteP1, soundlatch_w (// To Sound CPU)
0x0001Button 1Active Low
0x0002Button 2Active Low
0x0004Button 3Active Low
0x0008Button 4Active Low
0x0010UnusedActive Low
0x0020UnusedActive Low
0x0040Start 1Active Low
0x0080Coin 1Active Low
0x500002-0x5000032Read Port, WriteP2, flipscreen_w (// Flip Screen)
0x0001Button 1Active Low
0x0002Button 2Active Low
0x0004Button 3Active Low
0x0008Button 4Active Low
0x0010UnusedActive Low
0x0020UnusedActive Low
0x0040Start 2Active Low
0x0080Coin 2Active Low
0x500004-0x5000052Read PortDSW1
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0000EasyActive High
0x0008NormalActive High
0x0010HardActive High
0x0018HardestActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x500006-0x5000072Read PortDSW2 (// (unused?))
0x540000-0x5401FF512Read/Writepaletteram_r, paletteram_w
0x540200-0x540FFF3584RAM(// RAM)
0x580000-0x583FFF16384RAM(// RAM)
0x5C0000-0x5DFFFF131072RAM, Sharedspriteram (// Sprites)
Memory Area:sunaq_sound_map
Address RangeLengthFunctionDescription
0x0000-0xE82F59440ROM(// ROM)
0xE830-0xF7FF4048RAM(// RAM (writes to efxx, could be a program bug tho))
0xF800-0xF8012Device Read/Writeymsnd, ym2151_device, read, write (// YM2151)
0xFC001Device Read, Device Writesoundlatch, generic_latch_8_device, read, soundlatch2, generic_latch_8_device, write (// To PCM Z80)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536audio1.binCRC(3df42f82) (Fluke: 2641)
Memory Area:pcm1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288audio2.binCRC(cac85ba9) (Fluke: 9B81)
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