Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:srmp2_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144ROM
0xC0000-0xC3FFF16384RAM, Sharednvram
0x140000-0x143FFF16384RAM, Device Read/Writespritegen, seta001_device, spritecode_r16, spritecode_w16 (/* Sprites Code + X + Attr */)
0x0001OffActive High
0x0000OnActive High
0x00002C_1CActive High
0x000c1C_1CActive High
0x00041C_2CActive High
0x00081C_3CActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0000UprightActive High
0x0040CocktailActive High
0x0080OffActive High
0x0000OnActive High
0x180000-0x1805FF1536RAM, Device Read/Writespritegen, seta001_device, spriteylow_r16, spriteylow_w16 (/* Sprites Y */)
0x0001OffActive High
0x0000OnActive High
0x00002C_1CActive High
0x000c1C_1CActive High
0x00041C_2CActive High
0x00081C_3CActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0000UprightActive High
0x0040CocktailActive High
0x0080OffActive High
0x0000OnActive High
0x180600-0x1806078RAM, Device Read/Writespritegen, seta001_device, spritectrl_r16, spritectrl_w16
0x0001OffActive High
0x0000OnActive High
0x00002C_1CActive High
0x000c1C_1CActive High
0x00041C_2CActive High
0x00081C_3CActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0000UprightActive High
0x0040CocktailActive High
0x0080OffActive High
0x0000OnActive High
0x1C0000-0x1C00012Write NOP(/* ??? */)
0x800000-0x8000012Writesrmp2_flags_w (/* ADPCM bank, Color bank, etc. */)
0x900000-0x9000012Read PortSYSTEM (/* Coinage */)
0x0001UnknownActive Low
0x0002UnknownActive Low
0x0004UnknownActive Low
0x0008UnknownActive Low
0x0010Coin 1Active Low
0x0020Service 1Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xff00UnknownActive Low
0x900000-0x9000012Write NOP(/* ??? */)
0xA00000-0xA000012Read/Write 8-bitiox_mux_r, iox_command_w,0x00ff (/* key matrix | I/O */)
0xA00002-0xA000032Read/Write 8-bitiox_status_r,iox_data_w,0x00ff
0xB00000-0xB000012Writesrmp2_adpcm_code_w (/* ADPCM number */)
0xB00002-0xB000032Read 8-bitvox_status_r,0x00ff (/* ADPCM voice status */)
0xC00000-0xC000012Write 8-bitsrmp2_irq2_ack_w,0x00ff (/* irq ack lv 2 */)
0xD00000-0xD000012Write 8-bitsrmp2_irq4_ack_w,0x00ff (/* irq ack lv 4 */)
0xE00000-0xE000012Write NOP(/* watchdog */)
0xF00000-0xF000012Device Read 8-bitaysnd, ay8910_device, data_r, 0x00ff
0xF00000-0xF000034Device Write 8-bitaysnd, ay8910_device, address_data_w, 0x00ff
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:adpcm
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072uco-1.19CRC(f284af8e) (Fluke: F840)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x03FF1024uc-1o.12CRC(fa59b5cb) (Fluke: 827D)
0x0400-0x07FF1024uc-2o.13CRC(50a33b96) (Fluke: 6003)
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