Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:triplhnt_map
Address RangeLengthFunctionDescription
0x0000-0x00FF256RAM, Mirror0x300
0x0400-0x04FF256Write Only, Sharedplayfield_ram
0x0800-0x080F16Write Only, Sharedvpos_ram
0x0810-0x081F16Write Only, Sharedhpos_ram
0x0820-0x082F16Write Only, Sharedorga_ram
0x0830-0x083F16Write Only, Sharedcode_ram
0x0C001Read Port0C00
0x0040Start 1Active Low
0x0080Coin 1Active High
0x0C081Read Port0C08
0x000032 seconds / 16 raccoonsActive High
0x004064 seconds / 32 raccoonsActive High
0x008096 seconds / 48 raccoonsActive High
0x00c0128 seconds / 64 raccoonsActive High
0x0C091Read Port0C09
0x0000Hit the BearActive High
0x0040Witch HuntActive High
0x00c0Raccoon HuntActive High
0x0C0A1Read Port0C0A
0x00402C_1CActive High
0x00001C_1CActive High
0x00801C_2CActive High
0x0C0B1Readtriplhnt_input_port_4_r
0x0C10-0x0C1F16Readtriplhnt_da_latch_r
0x0C20-0x0C2F16Read, Sharedtriplhnt_cmos_r, nvram
0x0C30-0x0C3F16Read/Writetriplhnt_misc_r, triplhnt_misc_w
0x0C401Read Port0C40
0x0040TiltActive Low
0x0080Coin 2Active High
0x0C481Read Port0C48
0x0040OffActive High
0x0000OnActive High
0x0080Button 1Active Low
0x7000-0x7FFF4096ROM(/* program */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF20488423.n1CRC(9937d0da) (Fluke: 2883)
0x0800-0x0FFF20488422.r1CRC(803621dd) (Fluke: 9E8C)
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