Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768RAM, Sharedvideoram
0x8000-0x800F16Mirror, RAM Device Write, Shared0x00f0, palette, palette_device, write, palette
0x81001Mirror, RAM, Shared0x000f, , scroll
0x81201Mirror, Device Read0x000f, watchdog, watchdog_timer_device, reset_r
0x81601Mirror, Read Port0x000f, DSW2 (/* DSW2 (inverted bits) */)
0x0003LivesActive High
0x00033Active High
0x00014Active High
0x00025Active High
0x0000255 (Cheat)Active High
0x0004CabinetActive High
0x0000UprightActive High
0x0004CocktailActive High
0x0008Bonus_LifeActive High
0x000830000Active High
0x000040000Active High
0x0030DifficultyActive High
0x0030EasyActive High
0x0020NormalActive High
0x0010HardActive High
0x0000HardestActive High
0x00401 per LifeActive High
0x00001 per GameActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0x81801Mirror, Read Port0x000f, IN0 (/* IN0 I/O: Coin slots, service, 1P/2P buttons */)
0x81A01Mirror, Read Port0x000f, IN1 (/* IN1: Player 1 I/O */)
0x0010Joystickright LeftActive Low
0x0020Joystickright RightActive Low
0x0040P1 Flash BombActive Low
0x81C01Mirror, Read Port0x000f, IN2 (/* IN2: Player 2 I/O */)
0x0010Joystickright LeftActive Low
0x0020Joystickright RightActive Low
0x0040Button 2Active Low
0x81E01Mirror, Read Port0x000f, DSW1 (/* DSW1 (inverted bits) */)
0x82001Mirror, Read NOP, Write0x00f8, , irq_enable_w
0x8202-0x82032Mirror, Write0x00f8, tutankhm_coin_counter_w
0x82041Mirror, Write NOP0x00f8, (// starfield?)
0x82051Mirror, Write0x00f8, sound_mute_w
0x82061Mirror, Write0x00f8, tutankhm_flip_screen_x_w
0x82071Mirror, Write0x00f8, tutankhm_flip_screen_y_w
0x83001Mirror, Write0x00ff, tutankhm_bankselect_w
0x86001Mirror, Device Write0x00ff, timeplt_audio, timeplt_audio_device, sh_irqtrigger_w
0x87001Mirror, Device Write0x00ff, soundlatch, generic_latch_8_device, write
0x8800-0x8FFF2048RAM
0x9000-0x9FFF4096ROM Bankbank1
0xA000-0xFFFF24576ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0xA000-0xAFFF4096m1.1hCRC(da18679f),program ROMs (Fluke: EE09)
0xB000-0xBFFF4096m2.2hCRC(a0f02c85) (Fluke: A1B1)
0xC000-0xCFFF40963j.3hCRC(ea03a1ab),Name guessed (Fluke: 4A4F)
0xD000-0xDFFF4096m4.4hCRC(bd06fad0) (Fluke: 1313)
0xE000-0xEFFF4096m5.5hCRC(bf9fd9b0) (Fluke: 7BA6)
0xF000-0xFFFF4096j6.6hCRC(fe079c5b),Name guessed (Fluke: DB20)
0x10000-0x10FFF4096c1.1iCRC(7eb59b21),graphic ROMs (banked) -- only 9 of 12 are filled (Fluke: 904C)
0x11000-0x11FFF4096c2.2iCRC(6615eff3) (Fluke: 4F48)
0x12000-0x12FFF4096c3.3iCRC(a10d4444) (Fluke: 55A1)
0x13000-0x13FFF4096c4.4iCRC(58cd143c) (Fluke: 0652)
0x14000-0x14FFF4096c5.5iCRC(d7e7ae95) (Fluke: 9036)
0x15000-0x15FFF4096c6.6iCRC(91f62b82) (Fluke: 6F7D)
0x16000-0x16FFF4096c7.7iCRC(afd0a81f) (Fluke: B3FB)
0x17000-0x17FFF4096c8.8iCRC(dabb609b) (Fluke: 382E)
0x18000-0x18FFF4096c9.9iCRC(8ea9c6a6) (Fluke: A42A)
Memory Area:tpsound
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096s1.7aCRC(b52d01fa) (Fluke: 7B5B)
0x1000-0x1FFF4096s2.8aCRC(9db5c0ce) (Fluke: 7BE7)
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